#include <Vec4f.hpp>
using siut::simd::standard::Vec4f;

void setColorByInt( int value );
int makeRGB( int iR, int iG, int iB );
void Print( char* a_String, int x1, int y1, int color );
void SetChar( int c, char* c1, char *c2, char* c3, char* c4, char* c5 );
void InitCharset();
Vec4f glToScreen(const Vec4f& v);